![]() ![]() ![]() Things that'd almost never make a difference, but don't hurt, and are better than nothing. While it's clearly not the intent in general for everything that can go in every slot to be equally desirable, I think that if it weren't for Kulle-aid, people would just think about the potion slot as being a source of very slight survivability bonuses, just a whisker of extra oomph for situations where you would drink a potion anyway. (If the Resource one wasn't there, there'd still be five other potions that are essentially worthless when compared to Kulle-Aid.) The problem is that they made one that, while narrow in application, is supremely useful when it is relevant, and it makes the other six look bad. I think that the intent was for the potions to be very, very minor benefits that don't really dramatically improve character power, but are neat to have. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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